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6636 E. Carondelet Dr.
Tucson, AZ 85710
phone: 520.298.3383
fax: 520.207.5475
CALLIE PEDIATRICS
Caring for families since 1973
Hours: M-F 8 am-5 pm
Map & Directions
Screen Time: Awareness & Limits
Create your own Family Media Plan:
We are a Screen Aware organization
Screen Aware Early Childhood Fact
& Action Sheets
American Academy of Pediatrics Screen Time guidelines:
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0-18 mo AVOID screens, except for video chatting. Avoid background noise from TV
and other devices that overwhelms caregiver/child interaction and
development (communication, problem-solving, etc)-
18 or 2Y-5 yrs: If choose to introduce, limit to 1 hour/day. Parents should co-watch quality programs (Sesame Street, PBS Kids) to help children understand and apply what they are seeing and experiencing. .
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6 yrs +: Consistent limits on time (under 2 hrs a day) and age-appropriate content. Make sure it doesn't interfere with sleep, physical activity, and in- person, social interaction.
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Overall, AAP advises that parents establish “screen-free" zones: no televisions, computers, video games, or devices in children's bedrooms; turn off screens during mealtimes.
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“For The Children's Sake, Put Down That Smartphone.” NPR (Listen, read)
"Turning down the Background Noise Could Help Toddlers Learn." NPR (Listen, read)
The consequences of smartphone-based childhood: Sleep deprivation, social deprivation, attention fragmentation, and addiction.
Parents of Young Children: Why Your Screen Time matters, too
(AAP, screen-free ways to engage your children).
The 5 C's of Media Use (The 5 C's of media use are based on the Child, the Content, ways to Calm down, what media is Crowding out and ongoing Communication)
Social media can put young people in danger, U.S. surgeon general warns, NPR (May 2023)
Common Sense Media trustworthy reviews of apps, video games, movies, websites,
and TV, to help parents and kids make informed decisions.
What's the impact of video game violence?
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"While research shows that the “majority of video game players do not go out and start shooting people,” they can exhibit "fear and anxiety (especially in children), desensitization to suffering, and, in some, increases in aggression.”
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The biggest concern is that one about expectations-- “that playing such games shifts players’ ideas of what’s normal. Those who play violent video games tend to expect the world to be a meaner place, and they become disconnected and less caring people.” ---Dr. Michael Rich, Associate Professor of Pediatrics Boston Children’s Hospital
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